OpenGL gl_Position z-range and depth buffer range - Game ...

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Yes, gl_Position.z should be between [-1, 1] after dividing gl_Position.w , otherwise will be clipped. OpenGL will map [-1, 1] to [0, 1], ... 2022DeveloperSurveyisopen!Takesurvey. GameDevelopmentStackExchangeisaquestionandanswersiteforprofessionalandindependentgamedevelopers.Itonlytakesaminutetosignup. Signuptojointhiscommunity Anybodycanaskaquestion Anybodycananswer Thebestanswersarevotedupandrisetothetop Home Public Questions Tags Users Companies Unanswered Teams StackOverflowforTeams –Startcollaboratingandsharingorganizationalknowledge. CreateafreeTeam WhyTeams? Teams CreatefreeTeam Teams Q&Aforwork Connectandshareknowledgewithinasinglelocationthatisstructuredandeasytosearch. Learnmore OpenGLgl_Positionz-rangeanddepthbufferrange AskQuestion Asked 8monthsago Modified 8monthsago Viewed 148times 0 \$\begingroup\$ AmIcorrectthattheOpenGLdepthbufferhasvaluesbetween0and1whilethezcomponentofgl_Positionisbetween-1and1? openglcoordinatesdepth Share Improvethisquestion Follow askedSep14,2021at11:06 wedesoftwedesoft 12577bronzebadges \$\endgroup\$ Addacomment  |  1Answer 1 Sortedby: Resettodefault Highestscore(default) Datemodified(newestfirst) Datecreated(oldestfirst) 1 \$\begingroup\$ Yes,gl_Position.zshouldbebetween[-1,1]afterdividinggl_Position.w,otherwisewillbeclipped. OpenGLwillmap[-1,1]to[0,1],useglDepthRange(near,far)canchangethedefaultvalue. Share Improvethisanswer Follow answeredSep24,2021at5:57 VenusVenus 2622bronzebadges \$\endgroup\$ Addacomment  |  Youmustlogintoanswerthisquestion. Nottheansweryou'relookingfor?Browseotherquestionstaggedopenglcoordinatesdepth. TheOverflowBlog Makeyouropen-sourceprojectpublicbeforeyou’reready(Ep.444) Thescienceofinterviewingdevelopers FeaturedonMeta AnnouncingthearrivalofValuedAssociate#1214:Dalmarus Improvementstositestatusandincidentcommunication Related 11 InOpenGL,howcanIdiscoverthedepthrangeofadepthbuffer? 1 MayadepthbufferplusOpenGLdepthbuffer 4 TheDepthbufferandPerspective 0 Accesingdepthbufferfromshader 1 FBOblitdepthbuffertoscreen? 9 Usingfullresolutionofdepthbufferfor2Drendering 2 Whyismydepthbuffertexturesobright? 1 OpenGLapproachtodepth-testing-likecombinationofalargebufferoffragments HotNetworkQuestions Movingplayerinsideofmovingspaceship? Tryingtouseacaralternatorforapowersource(notforcar) WhywouldIuseatrainerinsteadofridingoutside? Howcanaprivatekeybeimportedtoadescriptorwallet? Doesgravitationreallyexistattheparticlelevel? Isitillegaltorideadrunkhorse? ESTAform:Mentionthecitydistrictinthecontactinformationsection? HowManyDaysAfterSkimCoatCanIPaint? DidSauroneverconsiderthattheValarand/orEruIlúvatarmaynotallowhimtoconquerMiddle-earth? Arethereany/manyUSairports(withinstrumentapproaches)stillwithoutRNAVapproaches? HowcanIcreateaLocalewithaspecificscriptcode? Whatisthemostecologicallysustainablewaytohandleragscoveredinchaingrease? WhatwasthereasonforextendingNATOinthe90s? Colourina5by5grid,withevolutionrules,sothatthestartinggridisthesameastheoutputgrid Using\textsc{}manuallyinsection Ihaveanarmadaofteleportingskyfortresses.DoIstillneedanavy? ShouldIrevealmyslidesbit-by-bitwhengivingapresentation/lecture? AquestionaboutCubeNuroadRaceFE'shubdynamo? GN:Howtopassaninstancer'slocalizedtexturecolortoitsinstances? Whatdisadvantagesaretheretoencryptinganentireharddriveorahomedirectory? Longestgeometricprogressionofprimes Inbetweenfractions GenerateAll8Knight'sMoves UnabletomountaLinuxRAIDarray morehotquestions Questionfeed SubscribetoRSS Questionfeed TosubscribetothisRSSfeed,copyandpastethisURLintoyourRSSreader. default Yourprivacy Byclicking“Acceptallcookies”,youagreeStackExchangecanstorecookiesonyourdeviceanddiscloseinformationinaccordancewithourCookiePolicy. Acceptallcookies Customizesettings  



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