Line in homogeneous coordinates
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延伸文章資訊
- 1gl_Position - OpenGL 4 Reference Pages - Khronos Group
- 212.5 - GLSL Built-in Functions and Variables — LearnWebGL
gl_Position : a vec4 position of a vertex in “clip coordinates”. ... The values for x and y are i...
- 3GLSL - Using custom output attribute instead of gl_Position
- 4Intro to GLSL - Cornell CS
- 5Introduction to Computer Graphics, Section 6.2 -- First Examples