gl_Position w component
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- 1标签:vertex-shader | 智问智答
gamedev解决问题部分:《我可以用gl_Position 的第四个组件做什么?》 ... Range(0, 5.0)) = 1 _Frequency ("Frequency", Range(...
- 212.5 - GLSL Built-in Functions and Variables — LearnWebGL
gl_Position : a vec4 position of a vertex in “clip coordinates”. ... The values for x and y are i...
- 3Why is 'gl_Position' a different data type than 'position' - Stack Overflow
- 4Advanced GLSL - LearnOpenGL
Setting gl_Position in the vertex shader is a strict requirement if you want ... position's z val...
- 5WebGL Programming Guide: Interactive 3D Graphics Programming ...
screen, and gl_FragCoord.z contains the normalized z value in the range of [0, 1]. This is calcul...