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- 1Intro to GLSL - Cornell CS
- 2gl_Position - OpenGL 4 Reference Pages - Khronos Group
- 3GLSL - Using custom output attribute instead of gl_Position
- 4OpenGL gl_Position z-range and depth buffer range - Game ...
Yes, gl_Position.z should be between [-1, 1] after dividing gl_Position.w , otherwise will be cli...
- 5Advanced GLSL - LearnOpenGL
Setting gl_Position in the vertex shader is a strict requirement if you want ... position's z val...