Linear interpolation glsl
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- 1Introduction to Computer Graphics, Section 6.2 -- First Examples
- 2标签:vertex-shader | 智问智答
gamedev解决问题部分:《我可以用gl_Position 的第四个组件做什么?》 ... Range(0, 5.0)) = 1 _Frequency ("Frequency", Range(...
- 3gl_Position - GLSL ES 3 - docs.gl
The variable gl_Position is intended for writing the homogeneous vertex position. It can be writt...
- 4Advanced GLSL - LearnOpenGL
Setting gl_Position in the vertex shader is a strict requirement if you want ... position's z val...
- 5GLSL - Using custom output attribute instead of gl_Position