Cardboard VR Projects for Android - 第 90 頁 - Google 圖書結果
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float distance = length(u_LightPos - modelViewVertex); vec3 lightVector ... depth = gl_FragCoord.z / gl_FragCoord.w; // Calculate world-space distance. if ... 搜尋圖片地圖PlayYouTube新聞Gmail雲端硬碟更多»登入圖書我的圖書館說明進階圖書搜尋購買電子書-SGD 36.58取得本書籍的印刷本博客來網路書店eslite誠品金石堂網路書店搜尋圖書館目錄所有書商 » 服務條款 經過PacktPublishingLtd的准許顯示頁面. 版權所有. 第90頁
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- 5Cardboard VR Projects for Android - 第 90 頁 - Google 圖書結果
float distance = length(u_LightPos - modelViewVertex); vec3 lightVector ... depth = gl_FragCoord....