gl_FragCoord is larger than the window size - Using Cinder
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And you could remove all the resize code and passing any uniforms to the shader since everything is now in the 0..1 range, regardless of window size.
gl_FragCoordislargerthanthewindowsize
UsingCinder
skmhrk1209
October7,2020,4:47pm
#1
Hello,
IwroteasimpleGLSLvertexandfragmentshaderasfollows:
#version150
uniformmat4ciModelViewProjection;
invec4ciPosition;
voidmain()
{
gl_Position=ciModelViewProjection*ciPosition;
}
#version150
uniformvec2uResolution;
outvec4oFragColor;
voidmain()
{
oFragColor=vec4(vec3(gl_FragCoord.x
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