GLSL Programming/Unity/Two-Sided Surfaces - Wikibooks
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... we have seen how a fragment shader can use the built-in variable gl_FrontFacing to determine whether a ... For example, with this fragment shader:.
GLSLProgramming/Unity/Two-SidedSurfaces
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- 1Built-in Variables - GLSL Programming
- 2WebGL - Shaders - Tutorialspoint
Example − uniform vec4 lightPosition; ... Take a look at the following sample code of a vertex sh...
- 3OpenGL Shading Language - Khronos Group
- 4高级GLSL
片段着色器另一个有意思的输入变量是 gl_FrontFacing 变量。在面剔除教程中,我们提到过OpenGL可以根据顶点绘制顺序弄清楚一个面是正面还是背面。
- 5Ing. Andreas Butz - LMU München - Medieninformatik
example states: textures, shader, depth test, blending, … • Low level API: ... A shader can query...