Instanced Rendering | Drawing with OpenGL | InformIT
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Instancing, or instanced rendering, is a way of executing the same drawing commands many times in a row, with each producing a slightly ...
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Apr22,2013
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OpenGLGraphicsPrimitives
DatainOpenGLBuffers
VertexSpecification
OpenGLDrawingCommands
InstancedRendering
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- 1实例化
如果我们能够将数据一次发送给GPU,就会更方便,然后告诉OpenGL使用一个绘制函数,将这些数据绘制为多个物体。这就是我们将要展开讨论的实例化(Instancing)。
- 2Instancing - LearnOpenGL
Instancing is a technique where we draw many (equal mesh data) objects at once with a single rend...
- 3Instanced Rendering - OpenGL Wiki
Instanced Rendering. From OpenGL Wiki. Redirect page. Jump to navigation Jump to search. Redirect...
- 4opengl Tutorial => Instancing by Vertex Attribute Arrays
A single instance represents one object or group of vertices (one grass leaf etc). Attributes ass...
- 5How to do instancing the right way in OpenGL. - Stack Overflow
glDrawElementsInstanced use gl_InstanceID variable as if it were a static integer vertex attribut...