Rendering soft shadows with OpenGL based on planar ...
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In order to approximate soft-shadow effect, a number of points on the light source are sampled. For each of these point light sources, an image is rendered. SkiptoMainContent IEEEAccount ChangeUsername/Password UpdateAddress PurchaseDetails PaymentOptions OrderHistory ViewPurchasedDocuments ProfileInformation CommunicationsPreferences ProfessionandEducation TechnicalInterests NeedHelp? US&Canada:+18006784333 Worldwide:+17329810060 Contact&Support AboutIEEEXplore ContactUs Help Accessibility TermsofUse NondiscriminationPolicy Sitemap Privacy&OptingOutofCookies Anot-for-profitorganization,IEEEistheworld'slargesttechnicalprofessionalorganizationdedicatedtoadvancingtechnologyforthebenefitofhumanity.©Copyright2022IEEE-Allrightsreserved.Useofthiswebsitesignifiesyouragreementtothetermsandconditions.
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- 1Shadow Mapping - LearnOpenGL
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In order to approximate soft-shadow effect, a number of points on the light source are sampled. F...
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