OpenGL Mesh Class - c++ - Code Review Stack Exchange
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OpenGL Mesh Class ... I've written a simple mesh class. The purpose of it is to build a mesh, draw it to the screen, and provide some means by ...
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OpenGLMeshClass
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1year,11monthsago
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\$\begingroup\$
I'vewrittenasimplemeshclass.Thepurposeofitistobuildamesh,drawittothescreen,andprovidesomemeansbywhichthemeshcanbetransformed/scaled,etc.ThiswasdonewithGLAD,GLFW,GLM,andOpenGL.
/*
Themeshclasstakesvertexdata,bindsVAOs,VBOs,drawingorders,etc,anddrawsit.
Otherclassescaninheritfromthisclass.
*/
classMesh{
private:
//-------------------------------------------------------------------------------------------
//GLenum:drawingmode(ieGL_STATIC_DRAW)andprimitivetype(ieGL_TRIANGLES)
GLenumDRAW_MODE,PRIMITIVE_TYPE;
//-------------------------------------------------------------------------------------------
//Vertexbufferobject,vertexarrayobject,elementbufferobject
unsignedintVBO,VAO,EBO;
protected:
//-------------------------------------------------------------------------------------------
//Vectorsholdingvertexandindexdata
std::vector
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