Perspective projection matrix
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- 1gl_FragCoord.z - OpenGL: Advanced Coding - Khronos Forums
gl_FragCoord is window-relative (screen) coordinates. .xy is pixel units of the center of the fra...
- 2How to access depth buffer values? - Or: gl_FragCoord.z vs ...
gl_FragCoord.z is the window-space depth value of the current fragment. It has nothing to do with...
- 3What does (gl_FragCoord.z / gl_FragCoord.w) represent?
gl_FragCoord.z is generated by the following process, assuming the usual transforms: Camera-space...
- 4opengl glsl 深度計算 - w3c學習教程
gl_fragcoord和gl_fragdepth分別是片元著色器的輸入和輸出變數。 gl_fragcoord是個vec4,四個分量分別對應x, y, z和1/w。其中,x和y ...
- 5gl_FragCoord 的含义 - 知乎专栏
gl_FragCoord.w 是裁剪空间clip.w 的倒数即1/clip.w , 由上面的透视投影矩阵的推导过程可以看出,为了凑透视除法, clip.w 值就是眼坐标系z 值的负数,也 ...