gl_FragCoord z
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- 1LearnOpenGL - Depth Testing
The x and y components of gl_FragCoord represent the fragment's screen-space coordinates (with (0...
- 2关于GLSL的gl_FragCoord、gl_FragDepth以及深度计算
gl_FragCoord和gl_FragDepth分别是片元着色器的输入和输出变量。 gl_FragCoord是个vec4,四个分量分别对应x, y, z和1/w。其中,x和y是当前片元的窗口 ...
- 3What does (gl_FragCoord.z / gl_FragCoord.w) represent?
z / gl_FragCoord.w is not the camera-space (or world-space) distance to the camera. Nor is it the...
- 4What does (gl_FragCoord.z / gl_FragCoord.w) represent?
gl_FragCoord.z is generated by the following process, assuming the usual transforms: Camera-space...
- 5gl_FragCoord.z - OpenGL: Advanced Coding - Khronos Forums
gl_FragCoord is window-relative (screen) coordinates. .xy is pixel units of the center of the fra...