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花火(Hanabi)のルール. [Report this link] [Keep: link is ... 花火 桌遊教學. [Report this link] [Accept] ... 花火Hanabi | 桌遊規則教學 | 第三名要洗牌Sushi.  Menu Playnow News Games Community Forums   0XP  Seemyprofile  Messages  Notifications  Preferences  F.A.Q.  Logout   {NOTIFICATION_ICON} {NB_PLAYERS_CONNECTED}onlineplayers: {IN_GAME}playing• {WAITING}available Ifyouseethismessage,itmeansthatyourbrowserfailedtoloadthisfile. Youshouldtrythefollowing:checkyourconnection,disablead-blocker,clearyourbrowsercache,tryinprivatemode,tryfromanotherbrowser/computer/connection. 0 https://en.boardgamearena.com/gamepanel?game=hanabiPlayHanabionlinefromyourbrowserwiththewholeworld! Home» Games» Hanabi:Howtoplay? {GAME_INSUFFICIENT_TRANSLATION} Hanabi 2-5  12mn Complexity:2/5 Playonline + Addtofavorites Removefromfavorites Inthiscollectivegame,alltheplayersworktogethertocreateabeautifulfireworkdisplay.Buteveryplayerhastoholdhiscardsbacktofront:youcannotseeyourowncards!Soyouhavetogiveyourpartnerssmartadviceandrememberalltheinformationcollected. Seemore Seeless   Designer AntoineBauza Artist AlbertineRalenti Editor CocktailGames -LesXIIsinges Year 2010 Developedby CyrilHarper(arleq1) Maintainedby Numberofgamesplayed 5347054 Numberofplayers 2-5 Gameduration 12mn Complexity 2 Strategy 3 Luck 3 Interaction 4 Availablesince Nov17th2014 Release 201130-1104 BoardGameArenawouldliketothankCocktailGames,LesXIIsingesformakingitpossibletohavethisgamehere. About Howtoplay? Seethegameinaction Resources Ranking 566gamesinprogress Latestresults PlayHanabiand452othergamesonline. Nodownloadnecessary-playdirectlyfromyourwebbrowser. 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Addalinkhere Rulessummary ThispagecomesfromBGAwiki,andhasbeenwrittenbyBGAplayerscommunity.Feelfreetoeditit!Fortipsonhowtoplayhanabi,seeTips_hanabi Contents 1Introduction 1.1FinalScoreRatings 2Carddistribution 2.1Multicolourcards 2.1.1Tricky 2.1.2Hard 2.1.3VeryDifficult 3Gameplay 4Turn 4.1Giveacolourornumbercluetoateammate 4.2Playacard 4.3Discardacard 5Options 5.1BlackPowder 5.2FiveFlamboyants 6Lingo 7ELOrating 8About"cheating" 9Conventions 9.1Standardconvention 9.1.1Example1 9.1.2Example2 9.1.3Example3 9.2Finesse 9.2.1Meaningofskippingaplayer/stealingcluesinFinesseconvention 9.2.1.1a)Skipping/stealingshouldbeavoided 9.2.1.2b)Skipping/stealingisfordiscard-management 9.2.2Cluesyoushouldavoidgiving(badclues) 9.2.3Specialinterpretationforplay-clues 9.2.3.1Example 9.2.3.2Exampleofreversedfinesse 9.2.3.3Exampleofabluff 9.3Hat-guessing 9.4LogicalLeftism 9.5ClosestFriend 9.6Secretconvention 9.7ConventionalLeftism 9.8Chop-focus 10Strategy 10.1Examples Introduction Hanabiisacooperativegame.Yourgoal,asateam,istobuildafabulousfireworksshow. Youdothisbyplayingthecardsinthecorrectorder. However,youcannotseeyourowncards;youcanonlyseethecardsofyourteammates. FinalScoreRatings Points Overallimpression 5orless horrible,booedbythecrowd... 6-10 mediocre,justaspatteringofapplause. 11-15 honourable,butwillnotberememberedforverylong... 16-20 excellent,crowdpleasing. 21-24 amazing,willberememberedforaverylongtime! 25 legendary,everyoneleftspeechless,starsintheireyes Carddistribution InagameofHanabionnormaldifficulty,thedeckcontains50cards. Eachcardhasexactlyonecolour:eitherRed,Yellow,Green,Blue,orWhite. Thereare10cardsineachcolour: three1s two2s two3s two4s one5 Multicolourcards Therearethreevariantsthatadda6thcolour:themulticolour. Therearethreedifficulties: Tricky Adds10multicolourcardstothenormalgame. Thesecardsgetmarkedbyaseparatemulticolourclue. Hard 5multicolourcardstothenormalgame:oneofeachnumber. Thesecardsgetmarkedbyaseparatemulticolourclue. VeryDifficult Adds10multicolourcardstothenormalgame. ThesecardsgetmarkedbyANYcolourclue. Gameplay Youeachtaketurns. Duringaturn,aplayermaytakeone(1)ofthreeactions. Afteryouraction,theturnendsanditisthenextplayer'sturn. Thegamecanendinseveralways: Allcardshavebeendrawnfromthedeck.Afterthishappens,everybodygets1moreturn.Thegameendswiththescoreatthelastturn. Yourteamplayedallpossiblecards.Inthiscase,thegameendsimmediatelyandyoureceivethemaximumpossiblescore. Yourteammadethreemistakesthatcausedmisfires.Inthiscase,youlosethegameandgetnegativeten(-10)points. Yourteam'abandons'thegame.Althoughdiscouraged,youreceivezero(0)points. Turn Duringyourturn,youhaveone(1)action. Youcanchoosetodooneofthefollowing: Giveacolourornumbercluetoateammate Thiscostsoneclue-token(-1). Youcannotgiveaclueiftherearezero(0)clue-tokensleft. Whenyougiveaclue,youmustindicateallcardsofacertaincolour,orallcardsofacertainnumber. Playacard Whenacardisplayed,itisevaluated. Ifthecardfitsinoneofsequences,itisplacedintheappropriatecolourstackonthetable. Ifitdoesnotfit,itisplacedinthediscardpileandtheteamgetsamisfire-token. Thendrawanewcard. Discardacard Whenyoudiscard,thecardisplacedinthediscardpileandyougetaclue-token(+1). Note:cardsonthediscardpileareoutofthegameandcanneverreturn. Thendrawanewcard. Options BlackPowder Youmaynotgivecluesregardingthecolourblack. Blackcardsmustbeplayedinreverseorder,from5to1. Inthedecktherearethreeblack5s,twoblack4s,twoblack3s,twoblack2s,andoneblack1. FiveFlamboyants Afterplayingthelastcardofacolour,randomlyselectoneofthefollowingbonusesforimmediateuse: Gainacluetoken. Gainacluetokenandrecoveralife. Giveaclueregardingacolour. Giveaclueregardinganumber. Shuffleadiscardedcardintothedeck. Playadiscardedcard,ifpossible. Lingo Whenyouplaywithothers,certainwordsareusedtodescribecertainobjectsorsituations.Hereisashortlist. Marked Acardthatishighlightedbyaclue. Unmarked Acardthatisnotclued. chop Theoldest,unmarkedcard.Thecardthatyouhavenoinformationonandwillchopfromyourhand. draw Thenewest,unmarkedcard.Thecardthatyouhavenoinformationonandwasfreshlydrawn. Tobomb Aplaythatcausesthethirdmisfire-token.Sometimescalledexplosion Unique Acardthathasnocopy(left)inthedeck. Doublediscard Whenconsecutiveplayershavethesamecardonchop.Aspecialproblem,since,toeachoftheconsecutiveplayers,anumbertochopdoesnotlooklikeauniquesave. Twinchop 2consecutiveplayershavethesamecardonchop.SameasDoublediscard Doublesave Whenaplayerhastwoconsecutiveuniquecards,requiringconsecutivesaveclues. Strategy Asetofrules/guidelines/conventionsonhowtointerpretactionsbyplayers(includingspendingofclue-tokens). ELOrating IfyouareplayingwithELOratingon,yourELOmaybechangedattheendofthegame. Hereishowitworks: EveryplayerontheteamistemporarilyconsideredashavingtheaverageELOratingoftheteam. Thesystemwillgenerateabotassociatedwiththescoreyourteamhasachieved(let’scallitHanabot). Hanabot’sELOratingdependsonthevariantyouareplaying(50cards,60cards,60cardsmulticolour),thenumberofplayersontheteamand,mostimportantly,yourteam'sscore. AllHanabot’sELOratingshavebeensetbyanexperiencedplayer,theyarenotrandomorsimplyproportionaltothescore/numberofplayers. Yourteam(actuallyyourteam'saverageELO)willnowcompeteagainstHanabot. Thesystemwillcalculateyourteam’sELOgain/lossasthoughyourteamhadtiedwithHanabot. Ifyourscoreisbelow18(50-cardgame)orbelow21(60-cardgame),Hanabot'sELOisalways1000. Youcanfindallbots'ELOratingshere The55-cardvariant(50cards+1ofeachvalueinthesixthcolor)cannotbeplayedwithELOratingon. Thisisbecausethisvariantishighlydependentondrawandateam’sscoremaynotalwaysreflecttheplayers’skills. IfyouachievetheperfectscoreandthisshouldcostyouELOpoints,youwillbeconsideredashavingbeatenthebotassociatedwiththescore,sothatyoulosenoELOpoints. Tobeconfirmed:IthinktheELO-systemhashadanoverhaul. About"cheating" Inthe"reallifeHanabi",youcantalk.That'swhywechosetoletthechatopenfortheonlineversion. Asaconsequence,itisveryeasytocheatatHanabi. However,asyoucanimagine,cheatingisverystupidandhasnointerest...exceptforELOboosting. Thisiswhythereisnointernationalrankingforthisgame(ie:bestplayer,secondbestplayer)andnotrophiesassociatedtoit. Abandoning:AnothermethodofcheatingistodeliberatelyavoidfinishinggamesthatwouldcauseELOtodrop. Whilesomearguethatgamesbecome"boring"once30becomesimpossible,itisrarelythecasethatgamesareabandonedon29pointswhilewaitingforthefinal5tobedrawn. Conventions Ifyouwanttoplay"fullinformation"style,meaningthatyouwaituntilyouknowboththecolourandnumberofacardbeforeyouplayit,youwilllikelybeshortonclue-tokensin>99%ofthedecks. Thelogicalconclusionis,thatyoucannotplayafullinformationstylegame,andtheteammustagreeonsomesortofconvention. Meaning:acertainamountofmeta-informationisassignedtotheclues. Manyplayershavedifferentkindsofconventions.(PleasenotethatnotallconventionsareaddedtotheBGAlist.Pleaserespecttheconventionthetablecreatorwantstoplay.) Whendifferentplayersinthesameteamassigndifferentmeta-informationtothesameclue,thegamebecomesunplayable. ThisiswhytheBGAtable-settingsgivetheoptiontosetatableconventionsincetheendof2020. PleaseseethispoststartedbyRomain672. Ideally,allplayersadheretotheconvention,toavoidmiscommunication. Below,themeta-informationofseveralconventionsisexplained. Intheexamples,coloursareindicatedbytheirfirstletter: R-Red-     , Y-Yellow-     , G-Green-     , B-Blue-     , W-White-     , M-Multi-colour-     , P-blackPowder-     . K-blacKpowder-     . Forexample:Y2meansthecardwithnumber2andcolouryellow. ForBlack,youmightseePorK(PforPowder,KforblacKwhichisplayedinreverse) Standardconvention Youcanassumethefollowingmeta-information: Everycardthatgetsmarked,willbeplayableatsomepoint. Acardmarkedwithanumber,canbeplayedwhenall"number-1"cardsareplayed. Thisisusuallyexplainedas:number-cluesmeanthatthesecardsshouldbesavedandplayedlateroninthegame. Itiscustomtoplaysavedcardsfromoldesttonewest.(Sinceanumber-clueisoftenusedtosaveacardfrombeingdiscarded,theoldestcardisthemostvaluableandshouldbeplayedfirst.) Acolour-cluemeansthatthenewest,previouslyunmarkedcard,isthenextplayablecardinthesequence. Theoldest,unmarkedcardissafetodiscard. Obviously,ifaplayerhasacardthattheyaresuretheywillneverbeabletoplay,forexampleacardonwhichismarkedasbluewhenthebluepilehasalreadybeencompleted,suchcardmustbediscardedinpriority. Cluesyoushouldavoidgiving(badclues): Givingacluethatmarks0newcards. Giveacluethattellsalie(doesnotconformtothemeta-informationabove). Asaspecialremark:Sinceeverymarkedcardisassumedplayable,youshouldn'tmarkuseless,orduplicatecards.Soifyouhaveasaved4,youareforbiddenfrommarking4s,unlessyouaresureyouarenotholdingacopyofthat4. Sometimes,a"bad"cluecan'tbeavoided. Forexample:whenyouneedtosaveaunique3(usinganumber-clue)toavoiditbeingdiscarded,butyoualsoaccidentallymarkauselesscard. Orifyouareforcedtogiveacolour-cluefromaflamboyant,andyouuseittomark0newcards. Whenaliehasbeentold,itneedstobecorrected. Acorrection-cluecannevermean"play",itcanonlymean"discard". Example1 new->old P1:R1,Y1,G1,B1,W1 P2:R2,Y4,R3,B3,G5 P3:G4,Y1,R4,Y3,Y2 Table:R1,Y5,G1,B3,W4 It'sP1'sturn,andP2knowshisoldestcardis5. P1willgiveR-cluetoP2. ThiswilltellP2,thatthenewestcardisthenextplayableinthesequence(somustbeR2),andthattheotherredcanbeR3,R4,orR5(becauseitmustbeplayableatsomelaterpointinthegame). Example2 new->old P1:R1,Y1,G1,B1,W1 P2:W5,Y4,R3,B3,G5 P3:W2,G4,Y1,R4,Y3 Table:R2,Y5,G1,B3,W4 ItisP1'sturnagain,andP2knowshisoldestcardis5,andhismiddlecardisR. P1willgiveR-cluetoP3. ThiswilltellP3,thathismiddlecardisthenextplayableinthesequence(somustbeR4,becauseR3isalreadymarked). ThiswillgiveP2themeta-informationthathissavedredcard,isR3. Thisparticularmoveissometimescalledprompting,andisacommonwaytoallowacardthatissavedbycolourtogetplayedwithoutre-cluingit. Example3 new->old P1:R1,Y1,G1,B1,W1 P2:R3,Y4,R2,B3,G5 P3:G4,Y1,R4,Y3,Y2 Table:R1,Y5,G0,B3,W4 ItisP1'sturn,andP2knowshismiddlecardis2. P1willgiveR-cluetoP2. ThiswilltellP2thathisnewestcardisthenextplayableinthesequence(somustbeR3,becauseR2isnowvisiblewith100%information). Finesse Finessebuildsonthestandardconvention(makingitabitmorecomplex). Inthefinesseconvention,thetimingofthecluegivesyouextrainformation. Youcanassumethefollowingmeta-information: Everycardthatgetsmarked,willbeplayableatsomepoint. Iftheoldest,unmarkedcardgetsmarkedwithanumber-clue,thenthecluemeant"savethis/thesecard(s)".(Itiscustomtoplaysavedcardsfromoldesttonewestwhenappropriate.) Acluethatdoesn'tmarktheoldestcard,meansthatthenewest,previouslyunmarkedcard,isthenextplayablecardinthesequence. Theoldest,unmarkedcardissafetodiscardunlessthatplayerisbusybyhavinga"known"play. Obviously,ifaplayerhasacardthattheyaresuretheywillneverbeabletoplay,forexampleacardonwhichismarkedasbluewhentheblueandmulticolorpileshavealreadybeencompleted,suchcardmustbediscardedinpriority. Ifamarkedcardgetsdiscardeditmeans: Thecopyofthatcardisalreadymarkedinsomeoneelse'shand,andthediscardingplayeristhefirsttorealizethis;or ThecopyofthatcardMUSTbemarkedinafutureclue(becauseasave-cluewillbegiventhatwillmarkthecopycardascollateral). Meaningofskippingaplayer/stealingcluesinFinesseconvention Therearedifferentapproachesamongfinesse-convention-playersaboutwhoshouldcluewhom.Sothissectionwillbedevidedintosub-sections.TheorderdoesnotsayanythingaboutwhichapproachismorecommononBGA.Therearealotofplayersfollowingeachidea. Asofnow,thereisnowayofsayingwhichapproachis"right"or"better".Ofcourseitisimportantforsuccess,thatinagame,thegroupofplayersfollowsthesameidea.Iftheygetmixed,itwillmostlikelyresultinbombs.Ifthathappens,itdoesnotmean,theotherplayeris"bad"-itmerelymeans,theyfollowadifferentidea.Soyoucanonlytrytofindacommongroundforthenextgameorplaywithanothergroupnexttime. Thetextwithinthesectionsarewrittenbypeoplewhofollowtheidea. a)Skipping/stealingshouldbeavoided Ifmorethan1personareabletogivethesameclue,thenthelastpossiblepersonshouldgivethatclue. Infinesseconventionskipping(P1cluesP3,insteadofP2;thenP2isskipped)meanseither: Theskippedplayerisforbiddenfromgivingthatclue;or Theskippedplayerhassomethingtoplay. b)Skipping/stealingisfordiscard-management Thisstyleisoneofdifferentwaysofapplyingfinesseconvention.SincetheprimaryassumptionisthatyourCHOPissafetodiscard,itmightstillbethatsaidcardisanice-to-havelikeanon-unique2or3thatisnotyetplayable.withoutknowingyourchopcard,itisgoodtohandleeach-other'schopsituationbypreferrablylettingplayerswithdefinitelyuselesschop-cardsdiscardratherthandiscardingyourownunknowncard. Skipping/stealingisatermthatisoftenusedforasituation,wheregivingaclueisnotleftforthelastpossibleplayertodo.Forexample-playerAsavesacardonchopofplayerC,potentiallyleavingplayerBwithoutaknownplayorauseful/necessarycluetogive.Skippingplayersisausefulmovetogiveotherplayersthetimetoclueadditionalcardsordiscard. Whengettingskippedwithouthavingaplayorusefuloptiontoclue,itmostlikelymeansthatyourchopcardisnotveryuseful.Thesearevalidreasonsforskippingyou: Yourchop-cardistrash(acopyofthecardisalreadyplayed/marked) Yourchop-cardisredundant:Anothercopyofitisonanotherplayer's(oryourown)handaswell Yourchop-cardisa4andit'sveryearlyinthegame Youmightstillhavesomethingniceonchop,buttheplayersittingbeforealreadyreceivedinformationthattheirchopmightbesomethingverygood(fromearlierdiscard-behaviourlikeNOTbeingskippedoverbytheplayersittingbeforethemonearlierturns)andtheyarereluctanttodiscardforthatreason. Thecluegivenisaplay-clueforacardthatmightbeinyourhandsoyoucouldn'tknowwhetheryouwanttheothercardornot.Theplayerskippingyouknowsthatyouwantitandthereforetakesawaythedecision. Thisapproachsacrificessomesaving-clue-tokensoption(thatmightbeachievedonastricterdogmaaboutwhoshouldcluewhom)inordertobeabletokeepnicecardsinthegameforlongeranddiscarduselesscardsinsteadandbythatoftengetthosecardsplayedbeforetheywouldbediscarded. Thisconventionisbetterforplayers,whoplayefficientenoughtorarelystrugglewithclue-shortnessandcanthereforeaffordbeingmorecarefulaboutnotlosingfirstcopies. Ifagroupoftenstruggleswithclue-shortnessthenskipping-dogma(asproposedbyotherconventions)mightaswellimprovetheiroverallresults.Iftheproblemfornotachieving30pointsusuallyisn'tclue-shortnessbutgettingbottom-decked(orheavilydelayedfromlosingearlieracardthatcouldbeplayednow),thenresultscangetbetterwiththisdiscard-managementconvention. Planningaheadisavitalaspectofthegame.Bycarefullydecidingonwhotoletclueandwhomtoskip,itisoftenpossibleto avoidtwin-chopsbeforetheybecomeanissue avoidnothavingenoughcluetokenstosaveallnecessarycards getthediscardyouwerewaitingfor(whenaplayerhas2copiesofthesameplayablecardandyouwantthemtodiscardbeforeclueingit) Cluesyoushouldavoidgiving(badclues) Asaspecialremark:don'tmarkuseless,orduplicatecards.Soifyouhaveasaved4,youareforbiddenfrommarking4s,unlessyouaresureyouarenotholdingacopyofthat Specialinterpretationforplay-clues Whenreceivingaclueforthe"nextplayablecardinthesequence",thelinkingcardsarenotlimitedtoalreadymarkedcards(likeinstandardconvention). Thenewest,unmarkedcardsineveryplayer'shandshouldbeconsideredaswell. Example new->old P1: ??, ??, ??, ??, ?? P2:B1,Y5,B3,W1,W2 P3:R5,R2,B2,G2,Y2 Table:R0,Y0,G0,B0,W0 P1givesB-cluetoP3. ThisgivestheinformationthatB2isthenextplayablecardinthesequence,andthatP2iseithernotallowedtogiveB-clue,orhassomethingtoplay. SinceP2hasnomarkedcards,hewasnotblockedfromgivingB-clue,sohemusthavesomethingtoplay. Thissomething,mustbethemissinglink(B1,toenableB2)thatmakesB2thenextplayablecard. Sincethereisnological(marked)cardthatcouldbeB1,P2mustassumehisnewest,unmarkedcardisB1andblind-playsthiscard. Exampleofreversedfinesse new->old P1: ??, ??, ??, ??, ?? P2:R5,R2,B2,G2,Y2 P3:B1,Y5,B3,W1,W2 Table:R0,Y0,G0,B0,W0 P1givesB-cluetoP2. ThisgivestheinformationthatB2isthenextplayablecardinthesequence. P2seesthatthenewest,unmarkedcardinthehandofP3isofthesamecolour(blue)andplayablenow.P2concludesitisafinesse,withtheplayersinreversedorder,sohisbluecardmustbeB2. Exampleofabluff new->old P1: ??, ??, ??, ??, ?? P2:W1,Y5,B3,W1,W2 P3:R5,R2,B2,G2,Y2 Table:R0,Y0,G0,B0,W0 P1givesB-cluetoP3. ThisgivestheinformationthatB2isthenextplayablecardinthesequence,andthatP2iseithernotallowedtogiveB-clue,orhassomethingtoplay. SinceP2hasnomarkedcards,hewasnotblockedfromgivingB-clue,sohemusthavesomethingtoplay. Thissomething,mustbethemissinglink(B1,toenableB2)thatmakesB2thenextplayablecard. Sincethereisnological(marked)cardthatcouldbeB1,P2mustassumehisnewest,unmarkedcardisB1andblind-playsthiscard. However,atthispointthe"lie"isrevealed(becausethecolouroftheplayedcarddoesnotmatchthecolourofthefinesse-clue). Theblind-playedcardisnotB1,butW1.P3,uptothispoint,wasthinkinghehadB1. Theblind-playofP2giveshimextrainformation:hisbluecardisinfactB2. Hat-guessing Githubhat-guessing LogicalLeftism HanabiLogicbasics-level-1 HanabiLogiclogical-leftism-in-a-nutshell ClosestFriend TODO Secretconvention TODO ConventionalLeftism HanabiLogicll-vs-cl-the-differencesgivessomeclues,butdoesn'texplainConventionalLeftismfromfirstprinciples. Chop-focus TODO Strategy Inadditiontotheconvention(s),thereisalsosomestrategytothegame. Youshouldnotconfusestrategywithconvention!Strategyisteamvsdeck;conventioniscommunicationwithintheteam. Asimpleexampleofstrategyissaving2sin2-playergames. Usingnumber-2-cluetocommunicatethatthosecardsneedtobesaved,isaconvention. Examples Moreadvancedplayerswilltrytoavoidlosingasmany"first"(non-unique)cardsaspossible. It'sagoodstrategytokeepgoodcardsinthegameaslongaspossible-eveniftheyarenotyetplayable. Theothercopyofthatcardmightbefardownthedrawpile. Tryingtomarkatleast12cardswiththefirst8clue-tokens. Thisgives99%chanceofalwayshavingenoughtokensinthegame. Notusingthelasttwoclue-tokensfor"singleplays". Thisavoidsrunningoutofclue-tokensintimeswhenyouneedtosavecriticalcards. Forstrategytips,seeTips_hanabi Ranking CurrentSeason CurrentSeason All-time   Displaymore... 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