The fastest way to produce "crude" shadows for point lights?
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Six shadow maps per light? You mean a cube shadow map? Using geometry shaders you should at least be able to render to a cube map in a single pass and do shadow ... Foundtheinternet!Sorry,forsomereasonredditcan'tbereached.Retry Advertisement
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- 1Tutorial 43 - Multipass Shadow Mapping With Point Lights
In tutorial 24 we learned the basics of Shadow Mapping - first a rendering pass from the light po...
- 2Point light shadow mapping and lighting shader - Stack Overflow
There is actually a very in-depth tutorial on shadow mapping with the programmable pipeline, chec...
- 3The fastest way to produce "crude" shadows for point lights?
Six shadow maps per light? You mean a cube shadow map? Using geometry shaders you should at least...
- 4View matrix for point light shadows - Graphics - Community
This is because I wanted more fine control over the individual textures that a cube map was givin...
- 5Chapter 12. Omnidirectional Shadow Mapping - NVIDIA ...
Shadow mapping lets us visualize shadows cast from different types of light sources, such as dire...