Elo rating system | 英雄联盟维基

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The Elo rating system is a method for calculating the relative skill levels of players in two-player games such as chess. It is named after its creator ... 英雄联盟维基 導覽 首頁 討論 所有頁面 社區 互動式地圖 近期網誌 英雄联盟 英雄 免費英雄輪換 背景故事 游戏技巧 技能数据 轶事 皮肤 地图 召唤师峡谷 扭曲丛林 水晶之痕 试炼之地 熔岩地區 物品 初始 基础 史诗 傳說 神话 消耗品 已移除物品 小兵 近戰小兵 遠程小兵 攻城小兵 超級小兵 符文 召唤师技能 聯盟戰棋 英雄 道具 聯盟精靈 社區 遊戲幫助 術語 快捷鍵與命令 幫助中心 最新博客 FANDOM 遊戲 電影 電視 wiki 探索wiki 社群中心 建立wiki 註冊 尚未註冊? 登入 Advertisement 分類: Summoner 香港繁體 不转换 简体 繁體 大陆简体 澳門繁體 大马简体 新加坡简体 臺灣正體 中文 English Français Русский Eloratingsystem 編輯 編輯原始碼 歷史 討論(0) 觀看 01:54 Obi-WanFinale-TheLoop 您喜歡這個影片嗎? 開啟音效 TheEloratingsystemisamethodforcalculatingtherelativeskilllevelsofplayersintwo-playergamessuchaschess.ItisnamedafteritscreatorArpadElo,aHungarianAmericanphysicsprofessorandchessplayer.[1] TheElosystemwasinventedasanimprovedchessratingsystem,buttodayithasbeenadaptedforuseinmanyothergames.Variationsofitarealsousedasaratingsystemformultiplayercompetitioninanumberofgamesandhasbeenadaptedtoteamsportsincludingassociationfootball,Americancollegefootballandbasketball,andMajorLeagueBaseball. InLeagueofLegendstheEloratingofaplayerisusedbythematchmakinginrankedgamestofindotherplayersofasimilarskillleveltoplaywith/against.EloisnotusedforcustomandCo-opvs.AIgames.TheEloratingforrankedgamesisdifferentforeachqueuetypes:3v3arranged,5v5soloand5v5arrangedteams.Theratingisonlyvisibleforrankedgamesafter10gamesplayedinacertainqueuetype.Asummoner'sNormalgameEloremainshiddenatalltimesandcanonlybeguesseduponbasedoffhisorherwin/lossratioandtheapparentskillofteammatesandenemies,althoughnotperfectlyaccurateasnormalqueuesarelessstringentasopposedtorankedqueues.PlayerswereawardedwithmedalsintheirsummonerprofilebasedontheirEloattheconclusionofSeasonOne.Thesemedalsweregivenasfollows:[2] Bronze(Old):Between1250and1399(3v3:1249-1409,pre-made5v5:1249-1409)(Top25%) Silver(Old):Between1400and1519(3v3:1410-1519,pre-made5v5:1410-1499)(Top10%) Gold(Old):Between1520and1899(3v3:1520-1699,pre-made5v5:1500-1749)(Top3%) Platinum(Old):1900andabove(3v3:1700+,pre-made5v5:1750+)(Top0.2%) AboutamonthbeforetheendofSeason2,anewratingtierssystemwasintroduced: Bronze:Between0and1149(Team:0-1249)(Top100%) Silver:Between1150and1499(Team:1250-1449)(Top40-5%) Gold:Between1500and1849(Team:1450-1649)(Top5-1%) Platinum:Between1850and2199(Team:1650-1849)(Top1%-0.1%) Diamond:2200andabove(Team:1850+)(Top0.1%) Inaddition,rankingsaresubdividedintosmallersections,likeBronzeVIIorGoldI.Thesearesectionedoffeveryfiftypointsofelo(1150-1199isSilverVII,1200-1249isSilverVI,etc.). ThesearethetiersfortheNorthAmericanplatform,theydifferabitonotherplatforms. SeasonTwoRatingTiers BronzeTierRequirementsSilverTierRequirementsGoldTierRequirementsPlatinumTierRequirementsDiamondTierRequirements1/5 CalculatingElo[] ThespecificformulasusedforElocalculationsinLeagueofLegendsareunknown.However,mostEloimplementationssharethesamebasicsasthatoriginallydesignedforchess.Abriefsummaryisgivenbelow.Foramoredetaileddiscussion,seeWikipedia. Itisassumedthataperson'sperformancevariesfromgametogameinapproximatelyanormaldistributionandaperson'sEloratingisthemeanofthatdistribution.ApersonwithahigherElomayperformbetteronaveragethanaplayerwithalowerElo,althoughusuallyitismainlytodowiththeteamworkaroundthatplayer.Thisscoreisdeterminedentirelybywin/lossstatisticsinrelationtootherplayers.ForplayersAandBwithrespectiveEloratingsofRaandRbtheexpectedvictoriousoutcomeEaofthegameforplayerAisgivenbythefollowingformula: Foreverydifferenceof400points,theteam/playerwiththehigherscoreistentimesaslikelytowinastheotherteam/player.ThisstandardisforChessandmaybedifferentinLeagueofLegends.Afteragametheactualoutcomeiscomparedtotheexpectedoutcomeandeachteam/playersratingisadjustedtobringthemclosertowheretheyshouldactuallybe.Asaresult,ifateamwasexpectedtowinanddoestheirscorechangeslessthaniftheywhereexpectedtoloseandinsteadwon.Successivegamesshouldeventuallybringeachplayer/teamtoapointwheretheyareexpectedtowin50%ofthetimeagainstopponentsofequalscore. Aplayer'schangeinratingislineartothedifferencebetweentheexpectedoutcomeandtheactualoutcome.ItisgivenbythefollowingformulawhereSaistheresultofthegameandispresumably1forawinand0foraloss. Themagnitudeofthescorechangeisdeterminedbytheplayer'sKvalueandotherthings,likeaservercrash(Whenthescoreyougetis50%).InchessinitiallythisKvalueisbig(25fortheirfirst30games)resultinginlargechangesinElo.Thisissoaplayercanrapidlyfindherorhiscorrectplaceintherankingsystem.AstheirnumberofwinsandlossesbecomesmoreeventhisKvalueisreducedtopreventdramaticchangesinEloagainstevenlymatchedopponents(K =15to7).ThisalsopreventsinflationinratingsathighEloplay.ItappearsthatLeagueofLegendsusesasimilarsystemofchangingKvalues:Kappearstostartaround100,eventuallylevelingouttoabout25.[3] AllplayersstartrankedplaywithanEloof1200fortheirfirst10gamesatlevel30.Fromtheretheyareassignedascoreandchangesaremadeasnormal.[4] Elodecay[] PriortotheSeason2ratingsystemremake,Elodecayedovertimewhenyouwereabove1400Elo:[5] Elodecayedatarateof25Eloforevery4consecutiveweeksofinactivity. Fornormalrating,inactivitywasdefinedasnoactivityinanyqueue. Forrankedrating,inactivitywasdefinedasnoactivityinthespecificqueue(arranged5x5,arranged3x3,andsolo/duo5x5arealltrackedseparately).Rankeddecayonlyappliedtopeoplewhowererankedabove1400rating. Thedecaytimerwasresetafteragamewasplayedinthatspecificqueue. Elowouldnotdecaybelowaratingof1400. EloFAQ Elochangesarehigherforyourfirst~50gamesrangingfrom50>13 Duo-queuingmayalsoaffectelogains/losseswiththehigherratedpersonusuallygainingless/losingmore YourElowillonlyshowafteryourfirst 10games References[] ↑EloRatingsystematWikipedia ↑SeasonOne-UpdateonRewards,Timeframe ↑GainingverylittleElopergameatLeagueofLegends.com ↑DidstartingElochange?atLeagueofLegends.com ↑EloDecayClarification "Transmogulate!" 本文是英文頁面Eloratingsystem的翻譯,最後翻譯時間:2012-12-15 ,點擊這裏可以查看翻譯後英文頁面的改動。

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