gl_FragCoord z always 1
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- 1Deceit in Depth
If you do not write one, then OpenGL will happily use gl_FragCoord.z as the ... is always written...
- 2Getting the real fragment depth in GLSL - Game Development ...
Alternatively, you can get it recover it from gl_FragCoord... In a fragment shader, gl_FragCoord ...
- 3OpenGL 片元着色及輸出 - 台部落
gl_FragCoord 在片元着色器階段很有用, x, y 是窗口空間的值,單位是像素。如果用戶沒有寫入gl_FragDepth, z 值將被寫入, gl_FragCoord 是 1/Wcli...
- 4OpenGL Insights - 第 552 頁 - Google 圖書結果
gl_FragCoord = gl_Position; Listing 39.1. ... In the pixel shader, the z-value is multiplied by 1...
- 5gl_FragCoord.x, y, z being 1 for all pixels and w being the depth
w be representing depth information while gl_FragCoord.z is always 1.0 for all fragments? glsl th...